![]() Speed up time to increase the Attack Speed of you and your party members. Pass: Time Concentration: Pass is changed to only affect yourself, but doubles the cooldown reduction effect. Pass: Additional Reduction: When using Pass, there is a 0.5% chance per attribute level to further reduce cooldown by an additional 5 seconds. Skills that have their cooldown reduced cannot be reduced again until they are used. ![]() Reduces the cooldown of you and nearby party members. If used while a magic circle is in the effective range, the magic circle’s duration is reset. The affected area cannot be affected by Backmasking again for 10 seconds. Reverse time in an area around you to return it to a previous state. Confusion lasts for 8 seconds at attribute level 2. Backmasking: Confusion: Enemies affected by Backmasking will be inflicted with Confusion for 6 seconds. Enemies affected by Slow take more damage from the following skills: Energy Bolt (+100%), Magic Missile (+50%), Rune of Destruction (+30%), Micro Dimension This buff grants all of your attacks to inflict Slow at a 1% chance per attribute level. Slow: Enchant Slow: Upon casting Slow, you gain an Enchant Slow buff for 1 minute. This attribute was removed in Re:Build and no longer exists. Slow: Critical Resistance: This attribute was removed in Re:Build and no longer exists. Slow: Decreased Nullification: Decreases the chance of nullifying an attack by 6% per attribute level when enemies are affected by Slow. Slow: Critical Resistance: Enemies affected by Slow have their Critical Resistance reduced by 15% of the caster’s INT. ![]() Every skill level decreases cooldown by 5 seconds.Ĭreate a magic circle that slows down the time of enemies in the area, reducing their movement speed. ![]() It will be removed when you take 3 debuffs or more. Stop: Rest Time: Stop affects yourself instead and reduces duration to 5 seconds. Stopped enemies do not take damage during the debuff. Stop: Control Boss Monster: Allows Stop to affect boss monsters once.Ĭreate a magic circle that stops the flow of time to enemies in the area for 10 seconds. (Max level: 100)Ĭreate a magic circle that stops the flow of time to enemies in the area for a certain duration. Reincarnate: Enhance: Increases the success rate of Reincarnate by 0.5% per attribute level. Duration is the same as the skill itself. Reincarnate: Friendly: Reincarnate changes into a party buff that prevents death and recovers all HP when triggered. (Max level: 5)Įnemies affected by Reincarnate have a 0.1% chance per attribute level to make two enemies appear. Reincarnate: Two: Enemies affected by Reincarnate have a 1% chance per attribute level to make two enemies appear. Reincarnated monsters cannot be reincarnated again. Manipulate time to make monsters reappear when defeated. Be sure to check back every day for more Re:Build class reviews. Today’s review will be about Chronomancer, which had a lot of changes to its skills. A very large amount of things have changed with each class, so in this series of class reviews, I will go over what has changed compared to before. Part of the Re:Build update includes an overhaul of every class in Tree of Savior.
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